News

Product updates and announcements from the PIXELFALLS team.

  1. 14 Aug 2026
    PIXELFALLS 0.1.1 released

    Gamepad support, multiple sprite sheets, and several editor and billing fixes.

    • Feature: Gamepad support added. Keyboard and standard controllers both drive the same BTN_* buttons (D-pad or left stick, A/B/X/Y, shoulders).
      • Start opens the pause menu, the same as Escape.
    • Feature: Multiple sprite sheets. Each sheet is now fixed at 16 columns × 16 rows (256 sprites).
      • Paid plans can have up to 8 sprite sheets (2048 sprites).
      • Free Tier has 1 sheet (256 sprites).
      • drawSprite still uses global 1-based IDs (sheet 0 is 1–256, sheet 1 is 257–512, and so on).
      • Existing carts load as they did before; extra-tall sheets split into 16-row chunks.
      • Fix: This should resolve the performance issues seen with excessive number of rows — Thanks AndyH.
    • Update: Added confirmations to Switch Tier modal — Thanks AndyH.
    • Update: Added confirmation statement about feature limits when switching to Free Tier.
    • Update: Documentation now returns to last page and position when navigating back to it — Thanks AndyH.
    • Fix: Resolving payment after past-due now restores the tier paid for — Thanks Garlic Bread Boi.
    • Fix: Added a generous map size limit to prevent crashes — Thanks AndyH.
      • Paid maps are limited to 65,536 tiles (for example 4096×16 or 256×256).
      • Optimised editor performance by only painting the visible area, so very wide maps no longer crash or show a blank canvas.
      • New maps now start with a default size of 16×16.
    • Fix:print() now uses Lua __tostring and default type formatting, so class instances and tables no longer show as <value> — Thanks TheLastRobot.
    • Fix: Code editor no longer flags tables made callable with __call as undefined functions.
  2. 11 Aug 2026
    Official Release
    PIXELFALLS 0.1.0 — First Public Release (Alpha)

    PIXELFALLS is here — our first official release!

    Please note that this is an alpha release and there may be bugs and performance issues, but it is a great way to get started with PIXELFALLS and help shape the future of the platform.

    Jump in, make something weird, and share it with the world.

  3. 8 Aug 2026
    PIXELFALLS 0.0.15 – 0.0.18 released

    Since 0.0.14 I have shipped game sharing, remapped controls, and several account and console improvements.

    v0.0.18

    • Feature: Delete account option added to Account Settings
    • Fix: Removed unnecessary URL calls when logging in
    • Update: Cleaner Console Log: only user print() and errors will be logged to the console by default.

    v0.0.17

    • Feature: Share Game; branded QR code for the play link.

    v0.0.16

    • Update: Additional game buttons added and remapped (BTN_UP/DOWN/LEFT/RIGHT, BTN_ABTN_D, BTN_L/BTN_R). Games poll buttonDown/buttonPressed with these IDs; default keyboard binds are Z/X/A/S/Q/W + arrows. Existing carts migrate KEY_ZBTN_A, KEY_XBTN_B, KEY_MBTN_C, and direction KEY_*BTN_* on load.
    • Update: Mobile Virtual Pad layout improved for better touch interaction.

    v0.0.15

    • Feature: Share Game; share your game with the world.
  4. 4 Jul 2026
    PIXELFALLS 0.0.11 – 0.0.14 released

    Since 0.0.10 I have shipped the SFX Editor, engine audio playback, and several editor improvements.

    v0.0.14

    • Feature: SFX Editor; playSFX() function now working in the engine.
    • Feature: SFX Editor; playSFX() support sound name as a string parameter instead of index. playSFX("jump")
    • Update: Engine; drawText now supports \n in the text string to start a new line. New line drawText
    • Fix: Fixed ticket #35 - Bleed through when using Show Colliders in Play mode.
    • Fix: Fixed ticket #42 - Game instructions are not updated when changing between carts
    • Fix: Fixed ticket #39 - Editor switching Tabs loses position

    v0.0.13

    • Update: SFX Editor; Removed multi column note style change
    • Update: SFX Editor; Mouse cursor row and column highlighting.
    • Update: App wide; removed browser default context menu.

    v0.0.12

    • Update: More changes to the SFX Editor

    v0.0.11

    • Feature: SFX editor added to the IDE
    • Feature: Code Editor; spotlight appears when switching back to a code tab. Can be turned off in IDE Settings.
    • Fix: Code Editor; Cursor and Scroll position of each tab now remembered.
    • Update: Solution Explorer; Folder and File context menus now use PF modal prompts.
    • Update: Solution Explorer; Folder state now remembered and expanded/collapsed.
    • Update: Solution Explorer; Right Click Context Menu added for Folder and File.
    • Update: Solution Explorer; UX improvement by simplifying solution explorer items.
    • Update: Solution Explorer is now resizeable.
  5. 18 May 2026
    PIXELFALLS 0.0.10 released

    This release adds subscriptions, cloud saves, and a redesigned Home page experience.

    • Stripe subscription tiers (Free, Creator, Benefactor, and invite-only Founder).
    • Cloud storage for game carts — save, load, and manage projects from Home → Projects.
    • New Home section with Projects, IDE, Account, and About tabs (Settings merged into Home).
    • Consistent styling and layout updates across the IDE.
    • See changelog for more details.
  6. 8 May 2026
    PIXELFALLS 0.0.9 released

    This release continues to improve the editor and docs experience as we move toward the first public release.

    • Tags are now enums for easier use in code and suggestions in the code editor.
    • Games Settings UI improvements.
    • Function names are now background highlighted for easier visual scanning (toggling on/off in settings > IDE)
    • Fixed many issues with collisions and collisions-related APIs.
    • New runtime APIs for loading and unloading map entities and layers.
    • New runtime API for saving and loading engine checkpoints.
    • See changelog for more details.
  7. 8 May 2026
    Website update: Roadmap + News page

    We have updated the website with a dedicated Roadmap page and this new News page.

    The roadmap now gives a clearer view of what is complete, what is in progress, and what is planned next.