Roadmap
This is a general overview of the project's development roadmap. It is subject to change and is not a guarantee of delivery.
Nodes (and props)
Completed April 2026
Core node types and properties are implemented.
Map Layers
Completed April 2026
Layered map editing and rendering are in place.
Mobile Player
Completed May 2026
Deliver a touch-friendly play experience.
Collisions
Completed May 2026
Partially complete, with final behavior still being tuned.
Sign-Up Interface
User account creation and login system.
Cloud storage
Store and sync projects online per account.
Final bugs and polish
Final bugs and polish before early access release.
Early Access Release
MILESTONEEstimated June 2026
Music and sound
Overhaul audio system and add more features. Fix issues with API calls.
Colliders - getCollidedPairs
Return collider pairs for processing.
Game Play site
Create a public-facing destination for playing and discovering games.
Cart Design Competition
Run a community event around cartridge art/design.
At least 1 additional resolution
Ship at least one more display preset. Note, this could be postponed until later.
Storefront
Add storefront/monetization flow for developers.
Additional Input (Control, mouse, full keyboard?)
Support more control/input schemes.
First Public Release
MILESTONEEstimated Q4 2026
Note
All items below are in no particular order and are subject to change.
Randomised Brushes
Multi-Sprite stamps and randomised sprites with adjustable weights. Speed up level painting with advanced brush tooling.
Animation System
Add sprite animation tools.
Easy Networking
Provide approachable multiplayer/network hooks.
Physical carts
Explore hardware-friendly packaging/runtime options, likely using the Raspberry Pi.
Layer/Camera Parallax
Enable depth effects through layered camera movement.
More Resolution Options
Expand resolution targets for more screens.
Game saving support
Persist game state and player progress.
Advanced autotile support
Support richer autotile rule sets.
Multiple file support
Will enable easier collaboration and diff friendliness.
Offline IDE Mode
Allow editing projects without internet access.
Offline Player
Run published games offline.
Different Sprite sizes
Experiment with flexible sprite dimensions.
Mode 7 Style
Prototype pseudo-3D perspective effects, like the SNES and Doom.
Paths - allow nodes to follow
Add reusable path-follow behavior for objects.
GUI controls and Visual editor
Create visual UI authoring tools.
Physics
Introduce physics simulation features.
Lighting
Add dynamic lighting and related effects.
Translucent
Add transparency and blending support.
AI Code Editor Integration
Explore AI-assisted scripting workflows.