Roadmap

This is a general overview of the project's development roadmap. It is subject to change and is not a guarantee of delivery.

  1. Nodes (and props)

    Completed April 2026

    Core node types and properties are implemented.

  2. Map Layers

    Completed April 2026

    Layered map editing and rendering are in place.

  3. Mobile Player

    Completed May 2026

    Deliver a touch-friendly play experience.

  4. Collisions

    Completed May 2026

    Partially complete, with final behavior still being tuned.

    • HasCollidedBoolean collision check helper.
    • getCollidedEntitiesReturn entities currently colliding.
    • getCollidedPairsReturn collision pairs for processing.
  5. Sign-Up Interface

    User account creation and login system.

  6. Cloud storage

    Store and sync projects online per account.

  7. Final bugs and polish

    Final bugs and polish before early access release.

    • Additional character supportAdd lowercase and symbols to the character set.
    • Getting Started TutorialCreate a getting started tutorial for new users.
    • Final UI polishFinal UI polish and cleanup.
  8. Early Access Release

    MILESTONE

    Estimated June 2026

  9. Music and sound

    Overhaul audio system and add more features. Fix issues with API calls.

  10. Colliders - getCollidedPairs

    Return collider pairs for processing.

  11. Game Play site

    Create a public-facing destination for playing and discovering games.

    • SearchHelp users find games quickly by title/tags.
    • FavouritesAllow players to bookmark games they like.
    • CommentsAdd lightweight feedback threads on game pages.
  12. Cart Design Competition

    Run a community event around cartridge art/design.

  13. At least 1 additional resolution

    Ship at least one more display preset. Note, this could be postponed until later.

  14. Storefront

    Add storefront/monetization flow for developers.

  15. Additional Input (Control, mouse, full keyboard?)

    Support more control/input schemes.

  16. First Public Release

    MILESTONE

    Estimated Q4 2026

  17. Note

    All items below are in no particular order and are subject to change.

  18. Randomised Brushes

    Multi-Sprite stamps and randomised sprites with adjustable weights. Speed up level painting with advanced brush tooling.

  19. Animation System

    Add sprite animation tools.

  20. Easy Networking

    Provide approachable multiplayer/network hooks.

  21. Physical carts

    Explore hardware-friendly packaging/runtime options, likely using the Raspberry Pi.

  22. Layer/Camera Parallax

    Enable depth effects through layered camera movement.

  23. More Resolution Options

    Expand resolution targets for more screens.

  24. Game saving support

    Persist game state and player progress.

  25. Advanced autotile support

    Support richer autotile rule sets.

  26. Multiple file support

    Will enable easier collaboration and diff friendliness.

  27. Offline IDE Mode

    Allow editing projects without internet access.

  28. Offline Player

    Run published games offline.

  29. Different Sprite sizes

    Experiment with flexible sprite dimensions.

  30. Mode 7 Style

    Prototype pseudo-3D perspective effects, like the SNES and Doom.

  31. Paths - allow nodes to follow

    Add reusable path-follow behavior for objects.

  32. GUI controls and Visual editor

    Create visual UI authoring tools.

  33. Physics

    Introduce physics simulation features.

  34. Lighting

    Add dynamic lighting and related effects.

  35. Translucent

    Add transparency and blending support.

  36. AI Code Editor Integration

    Explore AI-assisted scripting workflows.